My Life as a Darklord is available as a WiiWare title for 1000 Wii Points. Currently there are two pieces of DLC: Vile Ribbon – 200 Wii Points (+50 Negative Points), and Darklord Armory – 400 Wii Points (A pack of elemental attack spells and a cure spell).
My Life as a Darklord is the second WiiWare spinoff of the Crystal Chronicles franchise. If My Life as a King played like SimCity meets a SquareEnix RPG, then My Life as a Darklord is the much less well-known SimTower meets a SquareEnix RPG. You play Mira, the newly crowned 16 y/o Darklord (or Dark Lady I guess). She is the daughter of the previous Dark Lord who was trapped in a crystal. The game has a very cute-gothic style to it. The graphics are on par with what you got from My Life as a King. Darklord Mira has a set of tonberries as her minions, and her main advisor is a female tonberry named Tonbetty who has buttons for eyes and a bow on her head.
Mira’s goal is to become a great and renowned Darklord by defeating all the adventuring heroes that come before her. She lives in the Flying Darklord Castle. At the top of the castle tower is a dark crystal that must be protected. As adventurers come to climb your tower, you can continue to build new floors, some filled with traps, some built to help support your monstrous minions. Even as they destroy a floor, you can add a new floor to the top of it, keeping the crystal further away from the enemies. Building capabilities are determined by Negative power represented by dark blue jewel hearts. You start with 500 Negative points in each level, but other items such as the DLC Vile Ribbon add Negative Points at the start of battle, allowing you to build more and stronger floors and monsters sooner. The basic floors and monsters cost around 20-50 NP and leveling up monsters costs about 10 NP per unit. Also, the game pauses whenever you enter a menu; so, you don’t have to worry about adventurers scaling your tower while you’re trying to think.
The world map has stage by stage layout that tells you how many adventurers will come in that stage, whether they are melee, ranged, magic, or generic, and what your reward will be. Rewards can include karma points that are used to raise the maximum level of your monsters or raise the maximum number of floors of your tower. When you add monsters to your tower, they start at level one. You have to repurchase their levels during each stage for a set number of Negative Points. The use of karma points just makes them available for upgrade.
Early battles are quite simple as you fight adventurers one at a time. Later, as parties are formed, the adventurers become a bit harder to manage as they move up one per floor, but certainly not impossible. There were a few fights that definitely had me thinking, and an accidentally misplaced troop spelled doom for my tower. While there is an “adventurer call” button that sends out the next band of heroes sooner than normal, I wish there was a general speedup button. When things are in the bag, it would be nice to hurry and finish it up.
Units use a rock-paper-scissors format. Melee beat archers beat mages beat melee. You can redo earlier stages to get more karma and they become MUCH easier with new troops and floor types.
So far, the only cameo that I have recognized is that Chime, the advisor from My Life as a King, makes an appearance in this game as the “boss” of chapter 1. I completed Chapter 2 by the end of the night last night, and I have to say that it is quite enjoyable. I think that if you enjoyed My Life as a King, SimCity or SimTower, you’ll enjoy this one as well.
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