The more I see of Max Payne 3, the more I think it’s in the right hands. Not that I ever doubted Rockstar could handle the brooding gunslinger (or that I’ve doubted Rockstar with anything ever), but…wow.

Rockstar’s latest video in Max Payne 3’s Design and Technology Series focuses on the game’s visual effects and cinematics. Using proprietary tech, Rockstar created an interesting way to handle cutscenes in Max Payne 3. They’re able to use in-game footage to craft cutscenes, making for fluid transitions between cinematics and gameplay and keeping load times nonexistent. Hearkening back to the original two games’ storytelling, cutscenes are also presented like moving graphic novels; action is often split into panels and spoken dialogue is sometimes poured onto the screen in the form of dialogue boxes for that extra bit of comic book panache.

I’m also a huge fan of the visual effects during gunplay. Environments get absolutely shredded once the bullets start flying, resulting in areas that actually look like they just hosted a fierce war.

Max Payne 3 releases on consoles May 15 in North America and May 18 for everyone else. PC gamers in North America will have to wait until May 29 to get their hands on Max Payne 3. Check out the video below and stay tuned for more Max Payne 3 info!

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